Saturday, March 31, 2012

Magneto vs Zero is10-0 frrrraaaayyy

Not really, but the match up itself I believe is 6-4 in Magneto's favor because of how well Magneto can control the air by himself with p-link dash magnetic blasts to stop Zero from doing lightning and buster level 3.

I found this out yesterday with a friend of mine who tried to do lightning loop on me and ended up getting constant magnetic blasts in his face. With the right assists for Magneto (Missiles, Drones, Arrows), Zero will never be able to get and we all know that as soon as he gets touched once, he's gone.

No more Zero =P

Seriously though, Zero is a good match up for Magneto simply because he isn't as good as everyone makes him out to be and that just means everybody else is free to Zero. They don't know about the simple shit that you can do to keep Zero out and stop his shenanigans from even starting.

Zero's air Heavy is in no way, shape or form godlike because of the very tiny gaps within each hit of the normal. In between each minute gap, you can grab him out of it, but you have to be careful when doing this (obviously) or Zero WILL fuck your shit up and do it for one bar easily.

Another thing I've noticed people forget about because they're so busy concentrating on "Man Zero is just too fucking gdlk I can't do anything.". Well I'm sorry sir, but you're a fucking pussy. Neutral jump holding up back Heavy is fucking genius in Magneto's case and I don't know why people don't do it more often. Is it because of the illusion that he's invincible during lightning or what?

I've noticed that when people didn't read the guide they make very vague assumptions about a match up and just say fuck the frame data when it would actually do them some good just to do a little research on it.

Spreadsheet on Zero's Normals:
UMVC3
Zero's Frame Data




































Notice that his standing "Light" is 12 frames of recovery and is both negative on hit or guard, but not by much. You know that most Zero's start charging Buster shot, which is when after it's been fully charged and shot at you he is in recovery for 23 frames(15 in the air). Holy shit right?

(Under construction)

Friday, March 30, 2012

Nightmare is top tier. #GDLK

Even though I lost 7-24 with Nightmare (i'm playing on pad and i suck at blocking), this character is too good.

His f+B on counter is the best move he has because it leads into what I call a dirty combo. It's his standard f+B xx K xx d+AB and then when they ss, you do ss+BB etc

Sentinel Jump Loops pt.1 (two videos inside)



Notation:
[u/f jL jM jH land] x3 xx QCF+Light xx Hard Drive xx qcfu/f Hard Drive


I'm thinking this jump loop with sentinel off of a medium or heavy command grab could lead into some good damage.




Follow up to the first video.
Notation:
Loop#1:
u/f [jM jM jH land]x3 land S sj u/f jM jH jS land QCF+L xx Plasma Storm

Loop#2:
u/f [jM jM jH land]x3 land S sj u/f jM jH jS land dash forward QCF+L xx Plasma Storm

Loop#3:
u/f [jL jM jH]x2 land M S sj u/f jM jH jS land dash forward QCF+L xx Plasma Storm

Loop#4/5:
u/f [jM jM jH land]x3 land S sj u/f jM jH jS land QCFU/F+L xx Hard Drive...

Thursday, March 29, 2012

just in case you were wondering about the title

acronym 'demo' stand for: Devastating Electromagnetic Murderous Overkill.

seems silly at first, but you'll see what this acronym means in the upcoming months lol

Wednesday, March 28, 2012

Training sessions with friend in some vidya

I have some video clips of me and my friend Randy fuckin around with training mode in UMvC3 with some combos I have not seen yet on youtube. Videos will be up soon!

EDIT: Here is part one http://www.youtube.com/watch?v=OQTAyLrz7bQ
Alright so I've been "spying" ( lol ) on my fellow Swagnus' and Padneto Bros on the SRK forums and I have to say they've got some very nice technology out. Like midscreen EMP combo??? Yeah that shit is going to hurt a lot of characters;

http://www.youtube.com/watch?v=3bvg3F2VmkQ&feature=player_embedded



UMvC3 Magneto is A-Tier and Zero is too, 2

Wesker, Gunshot[otg]; In all honesty, the thing this assists shines on the most is adding the ability for magneto to otg after a long ass combo, as well as setting up unblockables. Other than that, it's just a "win more" option on the team.